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Audio Implementation

WWise Projects

For a recent formative I was tasked with creating 4 dynamic ambiences for 4 environments, this video breaks down the technical aspect of this with Wwise using the sound caster and demos how the environment changes based on the time of day. (RTPC)

For this Uni Project, I was tasked with creating the full audio for a Call of Duty style shooting range. 

I recorded all Foley and designed a full game set of audio within Wwise. This video breaks down each system working within the game.

This video was taken from a recent Uni project for a "No Man Sky" style spaceship shooter, I had limited RTPCs that the Uni supplied, and I was unable to add any more as the game was in predevelopment.

The task was to give the ship life through a prototype with limited functions.

Unity Projects

This video was taken from a recent Uni project for a Cartoon Kart Racer within Unity. Here I walk through some of the implementation via Wwise of vehicle sounds and gameplay effects.

Unreal & Metasounds

This practical sound design & implementation was on a personal project, the scene was built using blueprints and several assets from the Epic store.

Meet X3N0, its mission is to infiltrate Earth and collect samples, but the FBI has other plans! Audio implemented using Unreal 5 & metasounds.

You awake in a polar facility with no memory something has escaped! A personal project I made using a  kitbash of Unreal assets.

Audio implemented using Unreal 5 & Metasounds

I managed to get hold of this great mansion asset from the Unreal marketplace. I learned a lot here including animation and how to create basic jump scares. All the audio is created by me and implemented directly into the engine via metasounds. There were a few challenges along the way and good practice to tell a story with very little visual feedback.

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